Early Access · Hotfix 4
BLUEPRINT
LOCATIONS
Every blueprint in Subnautica 2 Early Access, where to scan it and the fastest route — straight from the community coordinates table.
24 blueprints
23 locations
3 categories
Tools & Gear (8)
| Blueprint | Where to Find |
|---|---|
Bio Scanner Log flora and fauna into your database | Cicada Wreck — EVA Prep (DEEP) |
Feedback Resonator Sonic pulse utility (community reports) | Cicada Wreck — Medbay (ABYSS) |
Flashlight Handheld illumination | Colonist Bunker — Sophie’s Retreat (DEEP) |
High-Capacity O₂ Tank Larger oxygen reserve for long dives | Cicada Wreck — Stairway to Heaven (ABYSS) |
Propulsion Module Hand-held swim propulsion | Base One (SHALLOW) · Old Habitat (MID) |
Rebreather More efficient oxygen use at depth | Cicada Wreck — Main Hull (SHALLOW) · Cicada Wreck — Landing Bay Hangar (DEEP) · Cicada Wreck — Empty Cargo Hold (DEEP) · Colonist Bunker — Unauthorized NOA Mod (ABYSS) |
Repair Tool Fix damaged structures, vehicles and equipment | Cicada Wreck — Cockpit (MID) · Colonist Bunker — Cult Meeting Hall (MID) · Cicada Wreck — Aft Section (MID) · Cicada Wreck — Mess East (DEEP) · Cicada Wreck — Landing Bay Hangar (DEEP) · Colonist Bunker — Salvage (DEEP) · Manta Dock (ABYSS) |
Scanner Station Scan and locate resources in range | Base One (SHALLOW) · Old Habitat (MID) |
Base & Power (11)
| Blueprint | Where to Find |
|---|---|
Battery Charger Recharge batteries | Cicada Wreck — Main Hull (SHALLOW) · Cicada Wreck — Cockpit (MID) · Old Habitat (MID) |
Bio Bed Rest and set your respawn point | Base One (SHALLOW) |
Bioreactor Generate power from organic matter | Colonist Bunker — Cult Meeting Hall (MID) · Old Habitat (MID) · Cicada Wreck — Landing Bay Hangar (DEEP) |
Diving Elevator Vertical transport inside bases | Cicada Wreck — Cockpit (MID) · Cicada Wreck — Mess West (ABYSS) |
Ground Locker Storage container | Colonist Bunker — Cult Meeting Hall (MID) · Colonist Bunker — Sophie’s Retreat (DEEP) · Colonist Bunker — Unauthorized NOA Mod (ABYSS) · Cicada Wreck — Mess West (ABYSS) |
Habitat Builder Construct base modules and furniture | Reception Center (SHALLOW) · Base One (SHALLOW) · Colonist Bunker — Salvage (DEEP) |
Power Cell Charger Recharge power cells | Base One (SHALLOW) · Cicada Wreck — Main Hull (SHALLOW) · Cicada Wreck — Landing Bay Hangar (DEEP) · Cicada Wreck — Empty Cargo Hold (DEEP) · Colonist Bunker — Nahima’s Lab (ABYSS) · Manta Dock (ABYSS) · Thermal Cave Base Camp (ABYSS) |
Power Storage Buffer energy for your grid | Colonist Bunker — Unauthorized NOA Mod (ABYSS) · Colonist Bunker — Nahima’s Lab (ABYSS) · Alien Ruins (ABYSS) · Thermal Cave Base Camp (ABYSS) |
Power Transmitter Relay power between base segments | Cicada Wreck — Mess West (ABYSS) · Thermal Cave Base Camp (ABYSS) |
Processor Crafting component (community reports) | Cicada Wreck — Mess East (DEEP) · Cicada Wreck — Landing Bay Hangar (DEEP) · Cicada Wreck — Mess West (ABYSS) |
Solar Charger Passive solar recharge | Cicada Wreck — EVA Prep (DEEP) |
Vehicles & Modules (5)
| Blueprint | Where to Find |
|---|---|
Breeding Tank Hatch and raise creatures | Alien Ruins (ABYSS) |
Modification Center Craft vehicle and equipment upgrades | Alien Ruins (ABYSS) · Cicada Wreck — Medbay (ABYSS) |
Recon Ray Chassis Frame for the Recon Ray vehicle | Manta Dock (ABYSS) |
Tadpole Module Upgrade module for the Tadpole submersible | Cicada Wreck — Landing Bay Hangar (DEEP) · Colonist Bunker — Unauthorized NOA Mod (ABYSS) · Manta Dock (ABYSS) |
Vehicle Dock Moor and recharge the Tadpole | Manta Dock (ABYSS) |
Blueprint FAQ
Which blueprint should I grab first?▾
The Habitat Builder (Reception Center or Base One) — nothing else matters until you can build. Grab the Battery Charger and Rebreather from the Cicada Wreck on the way back up.
Where is the Tadpole Module blueprint?▾
Cicada Wreck — Landing Bay Hangar (DEEP), plus a second copy in the Unauthorized NOA Mod bunker. The Manta Dock also carries the Recon Ray chassis and Vehicle Dock.
Are blueprints shared between playthroughs?▾
Not yet in EA — each run re-scans everything. Coordinates and blueprint spawns are stable across the current build (Hotfix 4), so the table above stays accurate.